![]() It just feels too volatile for me, and I simply just can't get used to touch screen controls (which I find funny, since I loved a lot of DS games with heavy emphasis on stylus controls. At this point, I've stopped bothering with mobile games, especially when a lot of them shut down and become unplayable within a year or so after release. Dx2 Shin Megami Tensei: Liberation, which I dropped about halfway into the rather dull story the game had). I've tried a few mobile games in the past, and I just simply couldn't ever get too invested in them, even ones I "should" otherwise enjoy (e.g. Even if I could play it, I have no interest in playing something on my phone with touch controls I can't AFAIK, I don't own anything Apple and have no interest in subscription services, andĢ. I'm one of those people that's interested in this game, but have I have no interest in actually playing it since:ġ. With other title recently being ported that were one Apple Arcade only like Various Daylife, the possibility is thankfully still there. We're only just now seeing iOS emulators and thus far it's for one Monkey Ball title from 2008!įantasian is such an interesting title to analyze as the high praise doesn't seem to be enough to allow the title to garner the fanbase it deserves. You either have a old device that can play them or hope they got updated/ported elsewhere. Some might have forgot but there are a ton of basically unplayable titles that Apple never offered a solution to make backwards compatible. After that you have to consider Apple potentially funding most if not all and their past history on preservation. You have a highly acclaimed title that should really stand out to the more hardcore market yet said hardcore market really doesn't commit to playing games on their phone (This is even ignoring the title being only available through a subscription). While the case of "Port Begging" is going to be brought up by at least one annoying member, in this case the situation surrounding the title I think is an interesting one to discuss. I know i'm personally in the camp that rarely plays games on their phone and doesn't have the means to play this on an Apple TV or similarly supported Apple Device. ![]() More are the link that's a great read about the title and the struggles it has faced to find a bigger audience despite being on mobile.
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